![]() ![]() Reduxing the refresh rate to 120 solves the issue. When set to 165hz, its having issues as the Elgato 4k60 pro is limited to 144hz. I have the monitor connected via DP so that I can use G-sync. Outriders will run with the Acer monitor connected at the same time selecting that monitor as the display in the ingame menu, but as soon as I try swapping the display option to the MSI, same problem, game minimises, audio is heard, the actual game window won't show.Įdit 2: I found what is causing the issue. Just an Edit, seems like so far, Destiny 2 is the only game that will run, I tried both Outriders and Cyberpunk on the MSI monitor, and neither will actually show the game despite it running and audio being heard. I did try plugging in my old monitor, and this problem was not replicated, so I know its something either monitor related, or OSD related. This issue has only started since replacing my previous Acer Predator XB241H with this monitor. Monitor Firmware is FW.011 (is there an update for this monitor at all?) I'm running this on an Nvidia 1080 GTX in 1440p with G-sync enabled to 165hz. The only way I can find to fix this is to open task manager, force close the game, then re-open the game. The game keeps running, I can hear all the sounds, but it will not actually return to the screen. If I am running a game in full screen, and I alt tab out of game to look up a web page, I cannot alt tab back to the game. Not everyone sees the benefits of GSYNC - for example, if you can play consistently above 100fps in your games! you may find you prefer strobing or ULMB.I had some issues disabling HDR which i think I have fixed, however I have now found another issue. In this situation, GSYNC looks far better for low variable framerate situations. But try Crysis 3 at Ultra settings, if you are not using multiple Titans, your framerates are all over the map, with frame rates going far lower than strobe-supported refresh rates. If you use strobing on the EIZO FG2421, then high steady framerates look better (e.g. ![]() You do not want external browser stutters to interfere with this specific motion test, check rouser requirements at Instead of erratic stutters or tearing (non-GSYNC) as you gradually slow down framerate, you instead get a comfortable continuous ramping effect (GSYNC). Turn off strobing (Lightboost/ULMB/Turbo240 OFF) when looking at that link, in a supported 120Hz browser staying in solid green VALID 120Hz mode, to make the GSYNC emulation reasonably accurate. What happens is that 120fps framerates slowing down to 60fps will have a continuously ramping effect of motion blur similar to (Software interpolated emulation the real thing is better). It has the permanent capped-out VSYNC ON look in games that play well with GSYNC. What is almost miraculous is that slightly (+/- 20fps) varying framerates look like one solid locked framerate, if you are sensitive to stutters. In fact, random framerates 40-70fps looks nearly identical to perfect motion since the rapid modulations in the blur trail is not noticeable because the blur modulations are essentially lost in the blur itself. And often, framerates fluctuate up and down slowly, as you turn towards complex scenery. The change from 100fps to 80fps only increases the size of blur by (100/80)ths, which is less than 30%. When the framerate fluctuations are only about 20fps, I do not even notice the blur changes. It looks like permanent perfectly-synchronized VSYNC ON motion. The Hz changes every single refesh, even hundreds of times per second. Now with GSYNC, 87fps looks like perfect And 53fps looks like perfect On GSYNC, the framerate IS the Hz. You can see the different blur effects of different framerates at GSYNC 60fps looks like regular with the same amount of blur. GSYNC 120fps looks like regular with the same amount of blur. Far less noticeable than tearing and stutters. MonarchX wrote:Having action go from somewhat blurry to very blurry due to framerate fluctuations sounds quite annoying! Not hating though - just thinking out-loud!Īpparently it is not annoying for your unavoidably-fluctuating-framerate games - I found it is a surprisingly very subtle effect.
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